Showing posts with label PVC. Show all posts
Showing posts with label PVC. Show all posts

Friday, 12 April 2013

Using Heat to Fix Warped Parts

Hello, everybody!
Now for another of my erratically timed and possibly helpful posts...

Today I will be looking at a problem exhibited by Nendoroid Petit Izumi Konata:
She's super cute!!!! ^__^ (I just got her.)
There's one little thing which bugs me, though... her ahoge (the bit of hair on top of her head) looks a bit too floppy.
The picture on the box has it sticking up a bit more, but on my figure it's flopped down so it's touching her head. Have a goosey:
The picture on the box – It's so cute!!!! ^__^ (Yeah, the novelty hasn't worn off yet...)
Hmmm. It kind of lacks impact. (But her face is so cute!!! ^__^ )
This is a really common problem, and sometimes it's much more serious.
Slight warping of parts is really common on new figures, even from the best of manufacturers. A lot of the time, the warping is unnoticeable, but sometimes it messes up the visual impact of the figure (as in this case) or, worse, it causes parts to be incapable of fitting together. I have this problem sometimes, particularly with Figma accessories – they're so small that even a couple of millimetres of bending means they just don't fit together at all! (Oh no!)
Another common issue (this one shows up most with Nendoroid Petit stands in my experience) is when a peg or ball joint is just too big for the hole it's meant to fit into!
Yet another issue is when parts are so stiff that you're afraid they might break when trying to put them together. For example, if a Figma's changeable hands are very hard to swap.

Luckily these problems can all be fixed with one simple method!

(Now for the unnecessary explanation, in case you're interested... if not, skip to the next section...) 
Nendoroids, Figmas and most other figures (and most toys in general) are primarily made from PVC, which is a thermoplastic – that just means it melts when you heat it up. If you heat PVC up to about 120ºC, it turns into a nasty burny liquid which sticks onto your skin and burns the shit out of you. It is this sticky lava of death hot liquid which is injected into moulds to make figures and toys.
I won't be melting Konata's ahoge until it becomes a liquid today (very messy), but I will be heating it.
PVC becomes soft and pliable long before it melts... so I'm going to warm up the plastic and reshape the ahoge so that it looks more like the pic on the box.

This method is great for reshaping slightly bent parts or pieces that don't fit together properly!

You do it like this:
1. Heat up the part a little bit with a WARM hairdryer. Remember, we don't want to melt our figures (unless you want to make them into some kind of halloween-themed diorama) so don't make it super hot. The part should feel nice and warm to touch.
Keep your hand in the air stream from the hairdryer when heating figures.
When you feel like the dryer is making your hand a bit too warm, switch it off.
You'd be amazed how fast little figure parts can heat up. I only need to use the hairdryer for a few seconds.
If you don't have a hairdryer, you can put the part in a basin of warm water for a couple of minutes.
Swapping Figma hands / Inserting a peg which is a little too large for its socket:
In these cases, gently heat the arm/socket but not the hand/peg itself. Do this by the method described above. Then just push the peg into the socket as normal. It should be much easier when the plastic is warm.
HYBRID LOVERS TAKE HEED! This method changes the shape of the socket (permanently in most cases) to fit the peg you are pushing into it. If you are hybridising parts from different figures by this method, be aware that the original peg that the socket was designed for may be loose afterwards.
Now, back to reshaping warped parts...
2. While the plastic is warm, bend it into the position/shape you want.
How hard this is will depend on what the part is. For Konata's super cute ahoge (So cute!!! ^__^ ), I could do it with gentle pressure of my thumb and forefinger, but for bigger parts you may need to use both hands. It depends a lot on the exact plastic used and the size of the part.
In general, I only do this with fairly small parts.
Remember to be careful! Don't force parts! If the plastic won't bend, then it may need to be heated more.
If it's uncomfortably hot to touch and it still won't bend (you shouldn't even make it that hot in the first place), chances are the part is too big or is not made of thermoplastic. In this case, you should stop before you damage your figure!

3. Hold the reshaped part in the new position until the plastic cools down again. If you're feeling impatient, you can run the part under cold water to cool it down faster, but PVC cools down fairly quickly by itself.
Why do my hands always look purple in photographs??? >:@
4. ....... just kidding. There is no step four.

The Ahoge is Fixed!

So cuuuuuuutteeeee!!!!!! ^__^
Just note: Sometimes parts like this bend back a little bit after cooling. If this happens, you may want to repeat the process of heating and reshaping 2–3 times, allowing the plastic to cool in between.
Though of course, sometimes near enough's good enough.

Anyway...
This is a broad method and the principles can be applied to many different problems!
When I bought my Figma Nanoha, the wing things on her feet (sorry, I haven't actually seen the anime, so I don't know the names of any of the things... or if the things even have names), didn't fit on at all. A little heat applied to the attachment parts and a bit of bending, however, and Nanoha flies again!
The background is a calendar of "Scenic New Zealand" which I bought cheap in March one year.
Cheap old calendars make great (and cheap! Did I mention cheap?) backdrops for figure photos.
... by the way, when I took the photo, Nanoha was hanging from a Figma stand which I blu-tacked
to the top of my desk, but I photoshopped it out. You can tell I had fun today, can't you?
Anyway, that brings this post to a close!
Happy Repairing!
Best of luck!
     Cheers!
          Sparkey


Tuesday, 7 August 2012

Generic Action Figure Repairs - Two Methods to Fix Most Breaks!

Greetings!
So I've been looking at my stats recently, and I am getting a lot of refers from people looking for info on fixing broken Figmas.
I haven't actually managed to break any of my Figmas yet, but they're not so different in the way they work to a lot of other figures, so here I will be explaining two methods of repairing figures which are applicable to almost all PVC toys (including Figmas!) and can probably fix over 90% of breaks!

OK, first up, I'll explain the difference between a low stress area and a high stress area:

Low stress areas are not put under much pressure. They're usually not moving parts and if they are, then they're only moved minimally.
If you want to fix one of these, read Method No.1.

High stress areas are the things which break most often. They're things like shoulders, knees, necks, elbows, hips, etc, which have quite a lot of stress put on them when the figure is being played with.
If you want to fix one of these, read Method No.2.

Method No.1 – Supa Glue
For low stress repairs.
This is a really good (and DUH obvious) method for visible areas which are not part of a moving joint. It would be great for non-posable scale figures, snapped accessories (like swords or firearms) or other small things.

The example figure I will be repairing is Nendoroid Millhiore F. Biscotti!
Isn't she pretty?

Unfortunately, just after I got her, she fell of her horse... er... bird... er... mount and her ahoge broke where it attaches to her head!
Ahoge means "foolish hair" in Japanese, and, if you didn't know already, that's the silly bit of hair sticking out at the top of her head.
In Nendoroids, large ahoge like this are actually posable! You can rotate it from side to side so it can point in any direction (I love Nendoroids)!
I would not recommend trying to fix anything which will be put under higher stress than this ahoge with glue alone. I'm careful when I'm posing it now, but it's been a few months and it hasn't broken yet.
I didn't take any pictures of it when it was broken because it was before I started this blog, but here's a shot of how it looks now:
You can see the break just above where it attaches to her head.
Anyway, after freaking out and practically crying (she is nothing without her ahoge! NOTHING, I tell you!) I glued it back on with supa glue.
This is very easy.
Just put glue on the broken surface and then push the two parts together until the glue grabs. This usually takes about 30 seconds or so.
If it doesn't grab the first time, it probably means you used too much or too little glue. Don't be discouraged if you have to try this a few times with different amounts of glue... oh yeah, and don't get the glue on your skin because it sticks to people :O
Note: Supa glue only works on really clean fractures, so if the plastic around your break is a little mushy, you might want to try a different adhesive. For info on choosing the right one for the job, have a look at my glue info page.
As you can see, the supa glue worked a treat on Princess Biscotti. Her ahoge is even still posable!

Look at that ahoge go!
(This looks way better when you're listening to fast music)

Another example of where this method is really useful:
Figma Marisa's cup had come unstuck from her hand and needed to be re-glued.

And that's Method No.1.


Method No.2 – Drilling & Pinning
This is my personal favourite method for fixing high stress fractures: this includes action figure joints! YES, THAT MEANS FIGMAS!
The equipment required is not necessarily the kind of stuff that everybody has lying in their desk drawers, but if you're a figure collector, these tools are an invaluable resource and well worth the small amount of money you will pay for them.
All of these things are easily obtainable from hardware stores, hobby shops and online!

This is the method I used to fix RAH Roy Mustang's broken head, which you can read about here!
For now, however, the figure I will be demonstrating on is Pure neemo Kanata Sorami!
Poor Kanata. Her knee joint popped out and so I took off her boots and trousers to fix it, but in doing so, I broke her foot off! *facepalm*
Even though she can still stand with the foot off (I just jam her leg into her boot) I wanted to fix it, because she's just not the same with an amputation.
Here's the busted foot and the ankle it's busted off:
The foot snapped off at the ankle joint.
Pure neemo ankles are extremely similar to Nendoroid and Figma joints!
Something like this is way too small and gets put under way too much strain to be fixable with glue alone, so I'm going to drill a hole in each side of the joint and insert a bit of wire before gluing.
Here is Kanata with the tools I will be using:
Anticlockwise from top: 1.25mm wire, pin vice with drill bits, a suitable adhesive for mending PVC,
wire cutters, pliers, a 1/6 scale designer Bauhaus chair for Kanata to sit in while I work (optional).
To start, drill a small hole into the fractured surface on each of the ankle and the foot. The holes should be roughly 3-4 millimetres deep (for my empirical friends, that's about 1/8") and the drill bit you use should be the same width as your wire, or as close as possible. My closest drill bit is 1.3mm and that works fine with the 1.25mm wire.
Me using a pin vice, in case you were wondering what it does exactly. It's
basically just a little handle for a drill bit.
(My hands aren't usually purple – I have eczema and it's cold.)
The foot, after drilling.
Notice, in the above picture, that there is a centreline in the joint. This is not a mould line. It is the juncture of two separate pieces of plastic. It is the movement of the two pieces against each other which makes the joint functional.
Also notice how the hole I drilled does not go directly through the centreline, but instead to one side of it, through the original broken surface.
If you glue a wire through more than one of these pieces of plastic then the joint will be frozen and will not move anymore!
It's exactly the same deal with Nendoroid and Figma joints.
In fact, here's an old Nendoroid joint which has been taken apart, so you can get an idea of how it works:
The hole in one piece fits over the central peg in the other. This allows
the two pieces to rotate around each other – simple, but very effective!
Many joints are constructed this way.
Here is the ankle after drilling:
If the end of the peg is really mushy after drilling, just neaten it up a bit
with pliers and a craft knife/wire cutters so that the joint will fit
together nicely when gluing... this picture was taken after neatening.
Notice how the hole is slightly to one side in the above photograph. This is to correspond with the fact that the hole in the foot is also off-centre. If you can't get this quite right, it's no big deal, but it's better this way.
... Actually, to be honest, I was hoping to pull the peg out of the leg part before drilling to make it less awkward to get to, but the pliers didn't grip properly and I just ended up mashing the peg :/

Of course, this method is not limited to this kind of joint. You can use it to fix all sorts of things, like this fracture, in the straight shaft attaching RAH Roy Mustang's neck to his body:
This was successfully fixed by drilling and pinning
and Roy has since been posed many times over.
Anyway...
Now that the holes have been drilled, it's time to cut a piece of wire to fit them.
The length of the wire should be equal to the combined depths of the drilled holes.
For example, if I drilled a hole 3mm deep in the ankle and 4mm deep in the foot, then the wire will have to be 7mm long so the whole joint fits together nice and snugly.
It is advisable to cut your wire to the right length before gluing anything. Believe me, it's just easier that way.

Once you've cut your wire, glue it into one part of the drilled joint and let it set for a few hours.
Kanata's foot with the wire glued in. The bent wire in the foreground
was used to spread the glue.
Now that the glue is at least partially set, apply more glue and glue the whole joint together... with glue (I really love glue, don't you?).
This is how the joint looks now that it has been put back
together – it looks a bit messy close up, but from a normal
distance you don't notice it much.
It's certainly better than having no foot!
Figma Chie has come to look at Kanata's foot while the glue is drying.
She makes a pertinent (if dry) observation.
Now wait for the glue to dry. I don't know how long this will take. It depends on the type of glue, the temperature, atmospheric conditions, alignment of the planets, etc...
Make an educated guess based on the instructions on the packet and add a few hours. That's my advice.
...
   ...
      ...
OK, so the glue is now set and... did it work?
Heh. Sorry about the lighting... I think a cloud must have come across
when I shot some of the frames...
Yep.

And that's Method No.2.

Well, that's all from me!
I hope this helps some of you guys with your Figma-related problems!
Cheers! Sparkey.



Saturday, 4 August 2012

Fixing the Central Torso Joint of a 12 Inch action Figure

Hello, all!
Gees, it's been ages since I posted here!
But that is for the simple reason that I have miraculously not broken any of my figures for that entire time (not even Roy)!
... until a couple of weeks ago...

I was playing around with RAH Captain Harlock (the more recent version, not the super old one) when suddenly something went "crack". It's the kind of sound you never want to hear any kind of action figure making, let alone your pricey discontinued 12-incher.
Captain Harlock is now fixed, but I spent, like, an hour getting him into a really cool pose (you know how it is) so for the duration of this blog, I will be using a different model.
Meet RAH Ginko.
He looks a bit apathetic, but he's actually a really helpful chap, and today he's kindly agreed to be an example RAH body for us.

Although the captain didn't seem visibly broken at first, as I continued trying to pose him, the joint in the middle of his torso became mysteriously limp, meaning he was unable to stand straight and, on further inspection, his entire top half could now be removed from his legs (which really isn't normal).

The problem joint, circled in blue.

A normal, upright pose.

When broken, Captain Harlock could
only slump forward like this.

One of the few photos I took during the
captain's operation.

Ouch.
Now, RAHs are complicated things, and I have to admit that what actually broke is still a mystery to me. I couldn't see any obvious breaks, and if anything fell out without me noticing, it must have been practically microscopic, because I searched all around the floor afterwards and I couldn't find anything.
Still, based on a theory I developed after several blunders, I managed to fix the cap'n.
So, the first thing I did after I broke Harlock was take him apart to see if that would shed any light on the matter.
First thing's first, the screws needed to come out.
RAH screws are nicely hidden under little round bits of plastic, but these can (usually) be easily removed with a pointy thing like a very small screwdriver or a knife.
Observe the five covered screws in Ginko's back.
I decided to undo the upper torso part first, since that was where I thought the break had occurred, but after fiddling around with several confusing pieces I realised that, in fact, it was the lower torso which had broken (the tipoff was when I realised that the body was no longer connected at the waist).
I then went to unscrew the screws in the lower torso, but Medicom has for no apparent reason filled the screw-heads in with some sort of paste which is extremely hard and resistant to several very good solvents, so I couldn't take apart the lower torso and had to peer in the hole at the bottom of it instead.
What I saw was a... spring.
A spring?
It seems to be part of a suspension system which gives RAHs their solid feeling whilst also having that awesomely flexible mid-torso joint... I think.
To explain better, here is a diagram of what roughly I think is inside the lower torso of a RAH body, based on what I could see:
The yellow thing at the top is part of the mid-torso joint.
It runs along tracks in the upper-torso part, allowing the torso to bend
back and forth. The yellow thing is held down by the spring (green),
which is, in turn, held down by the central peg attached to the legs (black).
The red thing can move up and down in the central shaft (blue). When the spring
is not held down, the red thing can move more freely, the yellow thing becomes
lax, and the torso becomes loose and slumps forward.
I hope you could follow that... it's hurting my brain trying to think back.
The grey blob is where I couldn't see. Sorry for the crappy drawing.
The spring seems to regulate the stiffness of the central torso joint.
The tension on the spring, in turn, is regulated by the vertical position of the sticky-outy bit on the central peg (black) within the spring coils.
When the tension on the spring is wrong, the figure slumps.
I think it is the theoretically existent sticky-outy bit which broke off, because there was no such thing visible by the time I took Captain Harlock apart and such a thing would be needed to make sense of the mechanism I could see inside the lower torso.
It would also have to be extremely small, which could explain why I couldn't find anything which could have broken.
A closeup of the broken peg (and the top of the captain's trousers);
if you look carefully, there's a smudgy area on the front of the peg
where something could have broken off.
Click on the image to enlarge it.
So to fix it: I drilled a hole into the central peg on the smudge and pushed a tiny itty bitty short piece of wire into the hole, making a new sticky-outy bit.
I drilled the hole using a pin vice, which
I finally got around to buying.
Use a drill bit the same width as your wire,
or as close as possible.
The wire I use has a 1.25mm diameter.
I then put the torso on backwards (you have to put it on backwards because that's the only place there's a gap for the sticky-outy thing to fit through) and turned it around fully several times as if I was screwing on the lid of a jar. Something made a satisfying noise and suddenly, miraculously, Captain Harlock was back to normal.
I didn't even glue the bit of wire in, because I was just testing a theory, but once fixed, he didn't want to come apart again, so I just left him that way. (That's why there are no photos of the fixed part or the underneath of the torso.)
Anyway, so yeah. Captain Harlock is fixed and I hope that made some kind of sense and wasn't too confusing. Even I am still a little confused.
If you have the same problem as I had and something here doesn't make sense, please feel free to email me for clarification: sparkeydavis@yahoo.com

well! My post is at an end!
As always, good luck with your repairs!
Cheers! Sparkey

Monday, 4 June 2012

Repairing a broken RAH joint (Roy Mustang: The Saga)

     It was about two weeks ago, and I had a larger amount of money in my account than usual. I had also just arrived home after nearly being creamed by a car when trying to cross the road, so I was in a weakened state... this is when I saw RAH Roy Mustang (from Fullmetal Alchemist) for sale on eBay at an extremely good price. The listing said "Good condition".
     Needless to say, that glut of cash was soon used up...
     About a week later, my nice big parcel arrived in the mail from Japan. When I opened it, Roy looked as if he was, indeed, in very good condition. His outfit is smart and clean, his sculpting is perfect...
     ... but when I removed Roy from the box, there was a nasty surprise waiting for me. There's one thing about Roy which is not in good condition. See if you can tell what it is:
     Of course, this is very subtle. Only a nitpicker like me would notice a little thing like this.
     Totally not something you should mention in an eBay listing.


     Needless to say, I hit the roof maintained my cool.
     After making threats involving PayPal and fire a short conversation with the seller, I negotiated a partial refund.


      Anyway, now to fix Roy.


     Roy is from Medicom Toys' "Real Action Heroes" series (pretty tacky sounding name, but they're nice figures) and they're notoriously pretty touchy. I hear a lot of people asking how to fix them when they invariably have accidents, which is actually what made me decide to start this blog.
     Before I begin, here's a picture of the break (incidentally, the very picture I sent the seller). As you can see, the neck has snapped off at the base:
When I received Roy, his stand had not been opened
and he had some slight damage to the front of his hair.
I'm guessing he fell off a shelf and busted his neck.
     The break wasn't super clean, but it was fairly good, so I first tried to fix it with Supa Glue. That didn't work, and since Supa Glue is the only adhesive I know capable of holding something as small as this together properly, I knew I would have to drill and pin the joint.
     Drilling and pinning is one of the more difficult figure repairs, but if you're up to it, it usually has pretty solid results.
     Here are the tools I used (excluding glue):
From left: Pliers, wire cutters, a tiny screwdriver, 1.25mm diameter wire.
     To drill the joint, you could use a variety of tools. I use a tiny screwdriver but this is dodgy, so I recommend using a pin vice (a little thing which holds a drill bit) and a drill bit the same diameter as your wire.
     For something like this, wire with a diameter between 1 and 1.5 mm is probably best, since it's a pretty small joint.
     Anyway, I used the screwdriver to drill a hole into each half of the broken joint. Each side should be drilled a few millimetres deep.
The neck joint, after drilling. (Yeah, RAH figures are really designed to have clothes on...)
     When drilling, it is tempting to push really hard to make it drill faster, but don't. Even though the joint is already broken, when doing something like this, any pressure you apply runs the risk of breaking other joints too, or even cracking the plastic around the break.
    To make the plastic easier to work with, I warm the neck joint over the heater. PVC is a thermoplastic, meaning it becomes soft when heated. Warming it is advantageous for two reasons:
     1. It's easier to drill because it's softer,
     2. It's less brittle and less likely to snap under the pressure of the drilling.
     You don't want to heat the plastic so much that it looses its shape, so just use a warm hairdryer or a gentle heater for this (at about 100ºC, PVC actually melts into a liquid).


     OK, now for the pinning.
   The first thing is to cut a bit of wire just long enough that it fills in the holes you drilled when you fit the joint back together (IE, the length of wire should be equal to the combined lengths of the drilled holes). You might need to fiddle around with this to get the length right.
     Here's a picture of my bit of wire and Roy's head to give an idea of scale:
The wire ended up about 1cm long.
     I probably should have drilled the holes a bit deeper, but the dodgy screwdriver was hard to work with, and the friction/heat of my particular drilling technique was actually enough to start warping the plastic. If this happens, just use a pair of pliers and gently push the joint back into shape before it cools.


     The next thing to do is glue the wire into the joint.
     To find the right adhesive for this, I spent a couple of days mucking around with different types of glue (testing them on old broken Nendoroid joints to see if they worked). After a few duds, I finally came up with something which seemed to do a good job. Since it was hard finding the right glue for this job, I ended up writing a whole article on the subject so that everybody else can learn from my failureshttp://figurefixer.blogspot.com.au/p/more-about-adhesives-glue.html
     I glued the wire into one side of the joint and waited until it was dry before I glued the other side (it's just less difficult that way).
You can see the wire sticking out of the base of Roy's neck.
In the foreground is a small bit of wire – I used it to spread the glue all the way
to the bottom of the hole I drilled.
     After that was done, all that was left to do was glue Roy's head back on and wait.


     ... and wait...
         ... and wait...
             ... and wait...


      Finally this morning, Roy's new neck joint was ready to test!
     I had my doubts about the glue, but it actually worked really well. It's a little spongier than (I assume) it would have been originally, but all the joints still work and Roy can move his neck and head as much as (I think) he ever could.
Medicom Roy Mustang and Barbie get along well.
Roy is back to normal.
     My work here is done! *dramatic pose on top of mountain*


     Good luck with your repairs, everyone!
     Cheers! Sparkey.

Sunday, 3 June 2012

When Good Glue Goes Bad (Woooooo)

     Glue doesn't last forever.
     Once figures are a couple of years old, it's quite common for glued joints to come undone for no apparent reason.
     Luckily, fixing these un-glued joins is probably the simplest repair job your figures will ever need – in fact, you probably don't need to be told how to do this, but I'll write it down anyway.


     Today, I will be fixing Nendoroid Miku, whose neck joint has broken apart.
     Nendoroid neck joints are made of several pieces. There's the obvious peg and the not-so-obvious cylindrical insert which connects the peg to the head.
The cylindrical insert in Miku's neck joint has come out.
     This is pretty easy to fix. The break is clean and close-fitting (and no plastic has been fractured! Yay!), so all I have to do is apply a little Supa Glue and put it back in.
Apply an even coat of Supa Glue (sparingly) all over the unstuck surface.
There is no need to remove the peg from the cylinder, since it is not in the
way and even makes a useful handle! Don't get any glue on the peg.
Now just push the unstuck joint back together, being careful to line it
up properly first. This hardly even needs a picture...
Fixed!
... No need to look so shocked, Miku. I said this would be simple.
     As you can see, the repair is now complete. All that's left to do is put Miku's head in a safe place while the glue dries. According to the packet, this should be in about 24 hours.
     See you tomorrow, Miku!

Supa Glue works even on really tiny areas. I bought Figma Marisa
secondhand and the cup had become detached from her hand. A tiny
bit of glue was all it needed.
     More about Supa Glue:
     Supa Glue is great stuff. It will form really strong bonds with only the most tiny contact area... it will even stick skin together. Plastic surgeons use it instead of stitches sometimes.
     ... oh, speaking of which, don't spill it on yourself... and if you do spill it on yourself, then whatever you do, don't touch it.
     Instead, run it under water straight away.
     It won't form a bond until two surfaces push together (which is why it can only fix breaks which are close-fitting), so if you don't touch it before you wash it off, it'll be fine.
     However, if you put your finger on a glue spot on your arm, an instantaneous, super-strong bond will form between your arm and your finger...
     Another thing to know about Supa Glue is that it can dissolve paint. Well, some kinds of paint, anyway. If you're working with or near a painted figure part, keep this in mind, as it would be a shame to accidentally ruin your figure's paintwork when doing a simple repair like this. If you must put glue on a painted area, try dabbing it on a non-visible area first to see what effect it has.

     If you want more information on glue, such as choosing the right glue for a particular repair, please see my page on adhesives, here!

     Thanks for reading! I hope this has been of help to you!
     Good luck with your repairs!
     Cheers! Sparkey.

UPDATE on RAH ROY MUSTANG'S BROKEN NECK!
The results of my repairs are... inconclusive, because I am still waiting for the glue to dry.
Stay posted to find out what I did to help Roy and whether it actually worked...
"Get on with it!
My arms are really tired!"

Any questions? Just leave a comment and I'll get back to you as soon as I can!